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Jebus McKing
Legio DXIV
535
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Posted - 2014.08.07 22:22:00 -
[1] - Quote
It is simple. If you are not in a scout suit, don't bother using dampeners.
And even if you are you still have to beat the ~17db scan precision of Amarr scouts we will be seeing everywhere real soon.
You will need every bit of HP when those Amarr scouts and their heavy brothers come looking for you, and you can't hide.
OP is a kitten.
@JebusMcKing
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Jebus McKing
Legio DXIV
535
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Posted - 2014.08.08 07:49:00 -
[2] - Quote
Ok, let's see.
When do you want to use dampeners? You'd want to use dampeners to stay off of people's radars. In order to do so you'd probably want to stay away from other teammates who don't have dampeners and would give away your position. In short, you'd want to use dampeners to flank/lonewolf, right?
Now if you use 2x dampeners on your medium suit and try to flank a squad, that don't have a scout with them, they can't see you and you can't see them, and so you have wasted two slots for dampeners.
If you try to flank a squad, that has a Amarr scout with them, the entire squad can see you and you still can't see them, and so you have wasted two slots for dampeners.
Reducing a Amarr scout's tank ability by making him use precision enhancers instead of 2x extenders won't help you at all if he and his entire squad can see you coming from at least 30m (expect more) away, IMO.
If you use 2x dampeners on your medium suit, you can't even beat a Amarr scout with just one precision enhancer.
OP is a kitten.
@JebusMcKing
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Jebus McKing
Legio DXIV
535
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Posted - 2014.08.08 09:08:00 -
[3] - Quote
Boot Booter wrote:Ok lets see.
You assume there are only 2 squad types and that they have everyone in the squad alive. There will still be other scouts and plenty of mixed and matched squads... Secondly, your whole viewpoint on damps is based off being a scout. Sometimes is good to be damped next to teammates. You see only one red dot on your map and you round the corner to find two red dots = you dead.
2 damps would force cal and min scouts to equip 2 precision and gal and amarr to fit 1. Not very effective against amarr or gal i agree but my weapon tears them up so w/e. For cal and min scouts however that equates to 144 hp which is huge for a scout and also a plus again for my weapon. Tie this with damage mods and a high shield HP...
... its called synergy bro.
But whatever you dont have to damp your assault...
So you will be using two slots for dampeners and the only matchup where this gives you at least some form of an advantage is in those odd cases where a Cal or Min scout uses two precision enhancers (post Charlie).
Because in every other matchup you are either
- scanned down
- you and your enemy can't see eachother (but you have an HP disadvantage)
- you are overwhelming your enemy by numbers anyway
Don't get me wrong. I'd love to see dampened medium suits become viable because I really dislike the current EWAR system. But the sad truth is, at the moment, they are not and/or there are better uses for those low slots than dampeners.
Just compare the times when 2x dampeners are more useful to a medium suit then basically any other low slot module.
Why bet on having an advantage against such a specific matchup when you could i.e. reduce your shield recharge delay to 2.5 sec., or get more armor/rep-rate, or sprint faster/longer, or even use range amplifiers so YOU are the one who can see those people, who don't use dampeners, from a longer distance?
OP is a kitten.
@JebusMcKing
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